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When looking at how far the technology for virtual reality has developed since it was first conceived, you can bet it is only going to get more advanced.

Virtual reality is beginning to get used for more than just video games. During NBA games, some viewers are going to be able to watch courtside through the use of their VR headset. It is also being used for VR therapy, assisting those who are afraid of heights, or who have PTSD. One industry that VR will always affect is going to be the video gamer industry. Not just in the way that games will be played, but also in the way that they are created.

Developers are going to need to create games that allow players to interact with more objects, while also taking into consideration how the player’s actions will affect those objects.  For most games when you move the characters to objects, the game will let you know if it is something that you can pick up or view. In virtual reality, more objects are going to need to be interactive. For example, the game Job Simulator by OwlChemy Labs offers just that. The player is put in the shoes of a worker, a clerk will be used as an example, who is just doing their job. Every object in the game can be interacted with, tossed, or viewed from any angle. It gives the player the ability to do anything that they want, keeping them immersed in the game.

Virtual reality will change how developers look at games. When creating the game, creators are going to need to think outside the box and deal with issues that they would not face on common platforms.

For example, the mechanics and the boundaries within the game are going to need to be different for virtual reality users. When you are using a controller to play a game a simple click of a button will have you grabbing an object with no issue. When playing with a VR headset, you will need to physically do the action, which can cause issues if you don’t do the action correctly for the game to register.

The boundaries of the game will have to change as well. When you are moving around with a controller, the game will not allow you to move your hands any way that you want. With the virtual reality controllers, you can do just that. Developers have to ensure that when using VR, that when they try to move their hand through existing objects, it doesn’t pass through it. They have to take into consideration players moves when they are developing games. They have to ensure that they put systems in place for any action that a player might try to do.

Developers have to take into consideration the players health. “Sim sickness” is where the player becomes nauseous due to their movements not matching what they are seeing. While in most VR games you are going to be sitting down, if developers want to create a full VR experience where the player moves the character through action instead of a remote, they need to find a solution to this. Otherwise, when players experience this sickness, they may think twice about buying other VR games.

If developers want to continue in the field of virtual reality, there are some roadblocks. Considering how far virtual reality has come, I don’t see those roadblocks stopping developers for long.